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10 / 13Santo Domingo

Families

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A family is the players' own organization, be it a clan, a crew or a business partnership. It has its own name and a tag over its members' heads, a leader and ranks, an HQ with a stash, a shared treasury and cars. A family isn't a faction: a family member can be in a faction too.

#How to found a family

Families are registered at City Hall: the family registry desk stands on Corpo Plaza in front of City Hall, with its own icon on the map. Walk up to it and press E: “City Hall · family registry”.

  1. Choose the HQ. A house of your own, or one of the offices the city lets to families (see below).
  2. The family's details. A name of 3 to 24 characters (letters, digits and spaces; quotes, a hyphen, an apostrophe, a full stop and & are allowed too), a tag of 2 to 5 letters or digits, the main color, the tag's color, the tablet's style (“Hologram”, “Night” or “Chrome”) and, if you like, a logo: a PNG picture from 32 pixels, fitted into a square.
  3. “Create the family”. The registration costs 3,000,000 €$ plus the HQ's royalty for its first 7 days. Money comes from your account first, the rest in cash, NEO from your account. Confirm in a window of its own: the registration can't be undone.
  • The name and the tag must be free: the city never has two the same.
  • A new character can found a family after 120 minutes of play.
  • You can be in one family at a time. The founder becomes its leader.
  • The family's tablet opens in the main window (F1), on the “Family” tab: “Colleagues”, “Settings”, “Stash”, “Treasury”, “Transport” and “Headquarters”.

#The HQ

A house of your ownAn office of the city's
What it isA house you bought: it passes to the family and stops being your homeOne of 6 offices in Downtown, on Corpo Plaza, in Charter Hill, Japantown and Little China
The family's garage placesBy the house's class: from 3 for a trailer to 10 for a penthouse10 to 30
StashThe house's wardrobe: 100 to 1,000 kg50 kg for each garage place
Royalty a day25 NEO1,050 €$ a garage place: 10,500 to 31,500 €$
Who paysAny member, with their own NEOThe family's treasury, by itself, every day
City officeGarage placesStashRoyalty a day
Corpo Plaza, office 1301,500 kg31,500 €$
Downtown, office 1251,250 kg26,250 €$
Corpo Plaza, office 2201,000 kg21,000 €$
Charter Hill, office 115750 kg15,750 €$
Japantown, office 112600 kg12,600 €$
Megabuilding H10 in Little China, office 110500 kg10,500 €$
  • A house can become the HQ only if it's yours, its wardrobe is empty, nothing lies on its floor, it owes no housing tax and it isn't up on the marketplace. The keys you gave out for it are gone, you can no longer start there when you enter the city, it pays no housing tax any more, and its garage places become the family's.
  • An office another family has taken can't be taken.
  • Only the family's members get into the HQ: “Only the family's members come in.” The family's stash is at the wardrobe inside, and the treasury and the cars work at its door (within 8 m) or inside.

#The HQ's royalty

  • The royalty is paid ahead: for 7 days at the registration, then in the tablet, in “Headquarters”, with “Pay ahead”, up to 30 days at a time and 90 days ahead at most. Any member pays a house's with their own NEO. The treasury pays an office's by itself every day, and a rank with the “Take from the treasury” right pays it ahead.
  • If the treasury is short of an office's royalty, the debt is paid by itself as soon as money comes into the treasury.
  • While the royalty is unpaid, a notice comes every day, and in the last two days the leader gets a message from “City Hall: families”.
  • After 7 unpaid days in a row the city takes the HQ back. For a house the city pays 60% of its price, as for a home sold back, into the family's treasury.
  • The leader can also give the HQ back: “Give the HQ back”. For a house the city pays into the treasury the same way, and an office's paid days are lost: an office's royalty is its rent.
  • The family stays without an HQ, but its stash and cars are out of reach until the leader registers a new HQ at City Hall and pays its royalty for 7 days.

#Ranks and rights

  • A family has 3 to 10 ranks. A new family has five, from the lowest: Newcomer, Family member, Trusted, Deputy and Leader (the game writes these first names in Russian). The leader sets the ranks' names and rights, and the leader's rank has every right.
  • The rights: “Invite players”, “Put members out”, “Raise and lower ranks”, “Take from the stash”, “Take from the treasury”, “Take the family's cars”, “Change the look”, “Read the logs” and “Craft at the workbench” (it works only in a criminal family).
  • You can put out, raise and lower only those below your own rank.
  • A family can have up to 300 members.

#Invitations and leaving

  • Invite in the family's tablet, in “Colleagues”, by static ID. The player has to be in the city: they see an “Invitation to a family” card at the top and have a minute to answer (F1 opens the answer).
  • Anyone but the leader can leave the family: the leader first passes the lead to another member. You come back only by a new invitation.

#Stash, treasury and cars

  • Stash. Any member puts things into the HQ's wardrobe, and a rank with the “Take from the stash” right takes them out. Ammo and your personal things stay with you. The stash's log shows who put in or took what, and when.
  • Treasury. Any member pays in, and a rank with the “Take from the treasury” right takes money out. It's done at the HQ: at its door or inside. Every move of the money shows in the log.
  • Your other characters. Things and money your other characters put into the stash or paid into the treasury in the last 7 days stay with the family: “What your other characters paid in stays in the treasury: ... at most”. A new character puts nothing into the stash or the treasury for its first 120 minutes of play.
  • Cars. A member can give the family a car of their own bought at a dealership: for good, it comes back to them only if the family is disbanded. Its trunk has to be empty, and a wrecked car is restored by insurance first. Ranks with the “Take the family's cars” right take the family's cars out (at the HQ's door, one at a time) and drive them. A car is brought back within 60 m of the HQ's door, and if its driver leaves the game or the family, it goes back to the HQ's garage by itself. The family has no more cars than its HQ's garage places, and they don't take the members' places.

#Tag, chat and look

  • The family's tag shows over its members' heads, in the players' list and in the chat.
  • The family's chat: the /fam text command, or Tab in the chat line to the family's channel. Only the family's members see it.
  • The family's and the tag's colors, the tablet's style and the logo are changed by a rank with the “Change the look” right. Without a logo, a badge with the tag stands in its place.

#A criminal family

The administration gives a family the criminal status. A criminal family has what an ordinary one doesn't:

  • Robberies. Its members can rob 24/7 stores and pharmacies under the same rules as the gangs: Store robberies. A fifth of the loot goes into the family's treasury. Whoever is in a gang and in a criminal family robs with the gang.
  • The workshop. At the HQ's wardrobe the family's tablet gets “The workshop” button: it opens the “Family workbench”. There weapons with no serial number, ammo and vests are made of the weapon materials in the family's stash, and what's made goes into the family's stash. A rank with the “Craft at the workbench” right makes them (in a new family, from Trusted up). How the workbench, the materials and the recipes work: The workshop.

#Disbanding

Only the leader can disband the family: “Disband the family”, after a confirmation window. The stash has to be empty by then. The HQ goes back to the city (for a house the city pays into the treasury), the treasury goes into the leader's bank account, the cars go back to the garages of those who gave them, every member is out of the family, and its name and tag are free again.

How to get the criminal status and the rules for families (names and tags, conflicts, the treasury): on the forum, in “Factions”, the topic on families.

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