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Car workshops and tuning

Last updated: 8 min read
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The city has 4 car workshops. They used to be garages: you still take out and park your cars there, and you can also tune and repaint your own car. On the city map they're in the “Transport” category with a wrench icon, and the phone's GPS has a category of their own, “Car workshops”.

#Where the car workshops are

AreaDistrict
Red PeaksBadlands
DowntownCity Center
DogtownPacifica
KabukiWatson

#The garage at a workshop

A workshop works as a garage too: walk up and press E, pick the car in the “My cars” list and take it out, or park your car. Everything else about garages is on the Garages and calling your car page.

#How to tune your car

  1. Drive your own car to the workshop and get out. The car must stand close, within 25 m. If you had passengers, everyone gets out first: the workshop only works on an empty car.
  2. Press E at the workshop: the garage opens with the “Tuning and paint” card on top. Click “Tuning”.
  3. The workshop shows your car and its numbers: now, stock and fully tuned. Pick a part on its tab, see what the level gives and click “Install”.
  4. Confirm the purchase. The money comes from your bank account first, and the rest is taken in cash.
  • You can only tune your own car: the workshop won't take someone else's, even if you have its keys.
  • A wrecked car has to be repaired first.
  • While a car is up for sale, to a player directly or on the marketplace, it can't be tuned: the buyer gets the car as they saw it.
  • The levels go in order: the engine's level 2 after level 1, and so on. The turbo is fitted once.
  • An installed part can't be taken off: it stays on the car.

#Parts

PartLevelsWhat it gives
Engine4Top speed: each level adds its share of the class's gain (15, 35, 55 and 75%). Engine power +6, 12, 18 and 25%
Gearbox4Acceleration: +6, 12, 18 and 25% pull on every gear and quicker shifts, and on many cars a little top speed too
Brakes4+15, 30, 45 and 60% braking force and +5, 10, 16 and 22% tyre grip under braking: a shorter braking distance
Turbo125% of the class's gain in speed and another +10% power
PaintA new colour for the car
  • The engine and the turbo together give the class's whole speed gain: the engine's level 4 gives 75%, the turbo 25%.
  • The gearbox mainly speeds up acceleration: the car pulls harder on every gear and shifts faster, and at level 4 a shift takes 45% of the time it took before. Where the car in its top gear is held back by the gearbox's own limit rather than by the air, the pull adds a little top speed too: gearbox level 4 alone usually gives about 7 km/h, 12 km/h at most.
  • The brakes shorten the braking distance from 100 km/h to a stop: the Porsche 911 needs 42.8 m stock and 35 m with brakes level 4.
  • The power on the car's card is the engine's. Only the engine and the turbo raise it, together by about 38%: the Porsche 911 has 296 hp stock and 407 hp fully tuned.
  • Paint. Models with the factory paint system can take any of the 18 colours of the palette. Other models offer their own factory paint jobs, and some have only one factory colour and can't be repainted. Going back to the factory colour is free, and a repaint doesn't keep the old colour: getting it back costs the same again.

#Top speed, acceleration and braking

The top speed, 0-100 km/h, the braking distance from 100 km/h and the tuned power in the game and on this wiki are computed. A model works them out from the cars' physics in the game's files: the gears, the torque curves, the air drag, the tyres and the brakes. The tuned power is the model's stock power with the engine's and the turbo's gains. The model is calibrated on one measured car, the Porsche 911, which does 138-139 km/h in the game. On the road a car may turn out a little faster or slower than computed. The administration can measure any car right in the game.

The speed gain from engine level 4 and the turbo depends on the car's class: budget cars gain a little, sports cars and hypercars get really fast.

ClassGain
Compact+30 km/h
Economy+30 km/h
Sedans+45 km/h
Executive+45 km/h
Sports+100 km/h
Hypercars+120 km/h
Muscle cars+70 km/h
Pickups+45 km/h
SUVs+45 km/h
Vans+25 km/h
Trucks+25 km/h
Utility+25 km/h
MotorcyclesBrennan Apollo, Brennan Apollo 650-S and Scorpion's Apollo: +45 km/h; Yaiba Kusanagi CT-3X, Yaiba Kusanagi and Yaiba ASM-R250 Muramasa: +100 km/h+70 km/h

A few cars as examples: the top speed, 0-100 km/h and the braking distance from 100 km/h to a stop, stock and with all the tuning (engine 4, the turbo, gearbox 4 and brakes 4), the power before and after, and the price of all the tuning at base prices. Every model is in the Vehicle catalog.

ModelTop speedAcceleration 0-100Braking distancePowerAll the tuning
Makigai MaiMai P126Compact102 → 136 km/h11.0 → 6.6 s43.2 → 35.4 m126 → 173 hp175,000 €$
Porsche 911 Turbo (930)Sports138 → 238 km/h6.7 → 5.3 s42.8 → 35.0 m296 → 407 hp468,000 €$
Quadra Turbo-R 740Sports140 → 240 km/h6.6 → 5.4 s43.0 → 35.2 m480 → 660 hp468,000 €$
Rayfield CaliburnHypercars156 → 276 km/h4.1 → 3.4 s41.4 → 33.9 m1,660 → 2,283 hp4,680,000 €$
Yaiba Kusanagi CT-3XMotorcycles140 → 240 km/h6.6 → 5.5 s43.5 → 35.6 m183 → 252 hp175,000 €$

#Prices

A job's price depends on the car: it's a share of the car's dealership price, but never less than a floor. So tuning a cheap car costs less, and a hypercar more.

JobShare of the car's priceAt least
Engine, level 12%8,000 €$
Engine, level 23%12,000 €$
Engine, level 34%18,000 €$
Engine, level 46%25,000 €$
Gearbox, level 11.5%6,000 €$
Gearbox, level 22%9,000 €$
Gearbox, level 33%13,000 €$
Gearbox, level 44%18,000 €$
Brakes, level 11%5,000 €$
Brakes, level 21.5%7,000 €$
Brakes, level 32%10,000 €$
Brakes, level 43%14,000 €$
Turbo6%30,000 €$
Paint0.7%8,000 €$

At a privately owned workshop the owner's markup of up to 30% may be added. You see the price before you buy, and you never pay more than you were shown.

#Tuning when a car is sold, scrapped or given to a family

The tuning and the colour belong to the car, not to its owner. When the car is sold, everything installed goes to the new owner with it.

  • The buyer sees the car's tuning and numbers before paying: the parts' levels, the colour, the top speed and the power. On the marketplace the lot card shows the car's tuning.
  • When you sell to a player directly, the price cap counts the tuning: 80% of the model's dealership price plus the worth of the installed parts at base prices, but never more than was paid for them. The paint isn't counted.
  • At a scrapyard the tuning is lost: the yard pays for the model alone, 60% of the dealership price, and the parts and the colour go for scrap with the car.
  • A tuned car can't be given to a family: the family's cars have no tuning of their own, so the car stays yours. How family cars work: Families.

#The workshop as a business

A car workshop costs more than any other business in the city. How businesses work, the markup, the tax and selling: see the Businesses and taxes page.

WhatHow much
City price8,000,000 €$
Tax a day20,000 €$
Parts wholesale40% of a job's base price
Owner's markupUp to 30%
  • Every job at the workshop brings the business money: it comes into the workshop's account, and the parts take 40% of the base price. The rest and the markup stay with the owner.
  • Going back to the factory colour is free and earns the business nothing.
  • The owner tunes their own cars at their own workshop at base prices.
  • A workshop nobody owns belongs to the state: tuning there is at base prices, and the money goes to nobody.

Neonesis RP: a Cyberpunk 2077 role-play server. The wiki is for reference; the administration's decisions take precedence.

Neonesis is not affiliated with CD PROJEKT RED. Cyberpunk 2077 is a trademark of CD PROJEKT S.A.

District images: official CD PROJEKT RED wallpapers